
In week 4 I focued on creating and refining Vaegyr's long coat. The process was essentially the same as that used for Kari's clothing, however I created a higher-res mesh for the coat in Mudbox and baked a normal map (using X-Normal) for use in Cinema 4D.
The coat conforms to vaegyr's body for it's entire length, however this can cause some tearing when his legs move. This tearing will only be noticeable from certain angles, and requires much less effort to fix than it used to take to draw the entire coat by hand. The test-render above is a raw render, no post-work required.

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